Creative Learning Methodologies

With years of experience teaching designers and guiding creative technology projects, I offer hands-on methodologies that bridge disciplines—from fashion design to electronics and biomaterials. These co-creation frameworks empower artists, scientists, and educators alike, making complex technologies accessible and engaging for all, from classrooms to public experiences.

Creative Tech

NANA Wearables Tech

The NANA Bootcamp is a hands-on learning program focused on wearable technology. It combines workshops, sprints, and hackathons to teach participants about electronics, programming (Arduino), and flexible conductive materials. Teams prototype wearable tech using digital fabrication tools, culminating in expert panel presentations. The bootcamp takes place at tech events like Campus Party and offers opportunities for participants to contribute their creations to the NANA collection. It encourages collaboration, innovation, and real-world application through partnerships with schools, tech sponsors, and design institutions. Check more in the website.

Biodesign

Microbiology for Artists

Microbiology for Artists is a study group consisting of six sessions, aimed at introducing artists to laboratory equipment and procedures related to microorganism cultivation. Participants engage in hands-on activities like sterilizing Petri dishes, preparing culture media, and inoculating plates to observe microbial growth. The course also explores the philosophy of science, the artist-scientist relationship, and the concept of "seeing the invisible." It inspired an art installation titled *Artists Vaginas* and a four-episode TV series, which discussed intersections between art and science during the pandemic.

Creative Tech

Arduino Lovers

Arduino Lovers is a methodology created for interaction and experience designers interested in physical computing. It provides an accessible introduction to working with Arduino, focusing on using sensors for inputs and outputs like motors and LEDs. This approach is ideal for building interactive installations and experiences. Initially developed while teaching assistants, it evolved into a core tool in interaction design specialization classes. Arduino Lovers offers a first step into programming for those seeking to enhance their creative work with technology.

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How does co-creation in immersive, hands-on environments amplify creativity and blur the lines between art, design, and technology?

  • Enhanced creativity through collective intelligence and shared focus.
  • Blurring boundaries between disciplines (art, design, science, tech).
  • Importance of material exploration (electronics, biomaterials, etc.).
  • Co-creation as a driver for innovation in both physical and digital contexts.
  • The power of immersion in physical, collaborative spaces.
  • Learning by doing: the Creative Learning approach in practice.